Path Tracing Makes its way to DOOM II in GZDOOM Community Mod - Printable Version +- TicTacTech.net Forums (https://tictactech.net/forum) +-- Forum: Technology (https://tictactech.net/forum/forumdisplay.php?fid=4) +--- Forum: PC Building (https://tictactech.net/forum/forumdisplay.php?fid=5) +--- Thread: Path Tracing Makes its way to DOOM II in GZDOOM Community Mod (/showthread.php?tid=275) |
Path Tracing Makes its way to DOOM II in GZDOOM Community Mod - TechMaster89 - 08-22-2024 Path Tracing Makes its way to DOOM II in GZDOOM Community Mod A GZDOOM community mod called "DOOM II: Ray Traced" has done the unthinkable—added path-traced lighting, shadows, and reflections to DOOM II. The mod uses high-resolution voxel models and other game assets from the Voxel DOOM Project, which replaces the game's 2D sprites as fully-fledged 3D models. Pretty much all of the game's textures also see an improvement. Where "DOOM II: Ray Traced" comes to light is its path-traced lighting, which uses ray tracing hardware of modern GPUs—nothing is pre-baked. The mod also supports NVIDIA DLSS 3 Frame Generation and AMD FSR 3.0 Frame Generation, to help step up performance. A gameplay video sees a GeForce RTX 4080 break a sweat rendering it at 4K. And to think the original DOOM II could run on an 80386—a processor simpler than a single NVIDIA CUDA core. Read full story https://www.techpowerup.com/325615/path-tracing-makes-its-way-to-doom-ii-in-gzdoom-community-mod |