04-11-2025, 09:23 PM
NVIDIA PhysX and Flow Made Fully Open-Source
NVIDIA late last week committed NVIDIA PhysX SDK and NVIDIA Flow as open-source software under the BSD-3 license. This includes the GPU source code—the specific way PhysX leverages CUDA and GPU compute acceleration, and should make it easier for game developers to understand and implement PhysX, including its various interactive 3D effects such as rigid body dynamics, fluid simulation, and deformable objects. More importantly, a deeper understanding of PhysX makes it possible for modders to develop fallbacks for their older 32-bit game titles that use PhysX to work with newer generations of GPUs, such as the RTX 50-series "Blackwell." It should come especially handy when NVIDIA is trying to push Remix—its first-party initiative to refurbish older games with modern graphics and higher resolution visual assets.
https://www.techpowerup.com/335117/nvidi...pen-source
NVIDIA late last week committed NVIDIA PhysX SDK and NVIDIA Flow as open-source software under the BSD-3 license. This includes the GPU source code—the specific way PhysX leverages CUDA and GPU compute acceleration, and should make it easier for game developers to understand and implement PhysX, including its various interactive 3D effects such as rigid body dynamics, fluid simulation, and deformable objects. More importantly, a deeper understanding of PhysX makes it possible for modders to develop fallbacks for their older 32-bit game titles that use PhysX to work with newer generations of GPUs, such as the RTX 50-series "Blackwell." It should come especially handy when NVIDIA is trying to push Remix—its first-party initiative to refurbish older games with modern graphics and higher resolution visual assets.
https://www.techpowerup.com/335117/nvidi...pen-source