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AMD Announces FSR 4 Updates Project Redstone
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AMD Announces FSR 4 Updates Project Redstone

AMD in its Computex 2025 keynote address announced an overview of FSR 4 implementation. FSR 4 introduces a new AI Machine Learning-based super resolution algorithm that's more accurate, and vastly improves image quality at every performance preset. AMD also announced FSR "Project Redstone." This is a future version extension of FSR, and "Project Redstone" is its working title. "Redstone" combines the AI ML super resolution introduced by FSR 4, with three new features—neural radiance caching, an AI ML-based Ray Regeneration, and AI ML-based Frame Generation. The company plans to launch "Redstone" in the second half of 2025.

All three features being introduced by "Project Redstone" aim to achieve technological parity with NVIDIA DLSS 3.5 and DLSS 4, particularly in AAA games with ray tracing enabled. Neural Radiance Caching sees an AI ML model continually learn how light bounces in a scene to predict and store indirect lighting, which reduces the performance cost of ray tracing. AMD FSR "Redstone" Ray Regeneration is functionally similar to NVIDIA DLSS 3.5 Ray Reconstruction. It uses a neural network to regenerate pixels that couldn't be accurately path-traced. This should improve the quality of reflections, particularly when super resolution is used. The next big announcement of course is a new AI ML-based model for Frame Generation. Read full story


https://www.techpowerup.com/337062/amd-a...t-redstone
  


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AMD Announces FSR 4 Updates Project Redstone - by TechMaster89 - 05-27-2025, 06:41 PM

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