08-26-2025, 06:43 AM
Borderlands 4 To Rely on NVIDIA DLSS 4 and FrameGen To Hit High Framerates
NVIDIA has officially shown off Borderlands 4 running with DLSS 4, MFG, and RTX enabled in a YouTube video, although fans of the game's franchise have some concerns that the game will depend entirely on generated frame to hit high frame rates. In the trailer, the POV character is facing off against a boss, and the on-screen frame counter reads "262 FPS, 4K DLSS 4," and RTX is enabled. In theory, this means that the game is running at around 65 FPS with MFG disabled, since MFG can insert three generated frames for every rendered frame. The community response to this has been lukewarm, to put it mildly, with many lamenting the implications for the perceived input latency, even if the motion smoothing technology does help make the game look smoother at higher detail levels. Others see it as a sign to come for what to expect for the future of game optimization, now that developers have frame generation technology to lean on.
Assuming NVIDIA is using its best and brightest for this test, this would mean Borderlands 4 could potentially see some very noticeable frame rate issues on lower-end video cards, especially since the minimum specifications call for an NVIDIA GeForce RTX 2070. Meanwhile, the recommended specifications call for an RTX 3080. Previously, concerns were also raised when it was revealed that Borderlands 4 on the Nintendo Switch 2 would target 30 FPS, with some frame rate dips in heavy action scenes and multiplayer. Read full story
https://www.techpowerup.com/340103/borde...framerates
NVIDIA has officially shown off Borderlands 4 running with DLSS 4, MFG, and RTX enabled in a YouTube video, although fans of the game's franchise have some concerns that the game will depend entirely on generated frame to hit high frame rates. In the trailer, the POV character is facing off against a boss, and the on-screen frame counter reads "262 FPS, 4K DLSS 4," and RTX is enabled. In theory, this means that the game is running at around 65 FPS with MFG disabled, since MFG can insert three generated frames for every rendered frame. The community response to this has been lukewarm, to put it mildly, with many lamenting the implications for the perceived input latency, even if the motion smoothing technology does help make the game look smoother at higher detail levels. Others see it as a sign to come for what to expect for the future of game optimization, now that developers have frame generation technology to lean on.
Assuming NVIDIA is using its best and brightest for this test, this would mean Borderlands 4 could potentially see some very noticeable frame rate issues on lower-end video cards, especially since the minimum specifications call for an NVIDIA GeForce RTX 2070. Meanwhile, the recommended specifications call for an RTX 3080. Previously, concerns were also raised when it was revealed that Borderlands 4 on the Nintendo Switch 2 would target 30 FPS, with some frame rate dips in heavy action scenes and multiplayer. Read full story
https://www.techpowerup.com/340103/borde...framerates